Yesterday's class was my favorite class of the whole year. It is not surprising that a teenage boy enjoys playing and watching video games more than a regular class environment. I wish we could do that every class. Unfortunately, I doubt Professor Anable would allow us to do such things every class and even if she did I doubt Hamilton would approve. Well it's time to reflect on class and the video games we played rather than idealized college credit courses of playing video games. I feel somewhat obligated to report on the game I participated in which was FIFA Soccer 10. Then I will report on Grand Theft Auto San Adreas and compare the two since there is such a stark contrast between them.
Let's kick it off...
Title: FIFA Soccer 10
Year Released: 2009
Publisher: EA Sports
Genre/Game Structure: Sports/Soccer Simulator
The Diegesis: There are many things that occur within the game. The games take place in a soccer stadium, of the user's choosing, filled with roaring fans. The graphics were not cutting edge but they managed to simulate players and gameplay well. There is continuous play-by-play and color commentary by real soccer broadcasters to make the gameplay and viewing seem even more real. The game is viewed from an overhead camera that follows the ball and is somewhat zoomed in on the players so you don't get a full field view the whole time. The games are action filled with lots of running, diving, kicking and all of the action packed things that occur in a real soccer game.
Characters: The characters are the teams and the individual players the teams consist of that are in the game.
Game/Story Relationship: Each game in itself is a narrative and a story but there are also more story related options in the game as well. You can "Be-A-Pro" and in this option you take a rookie soccer player through his career playing for teams and control his fate as a soccer player. There is also manager mode in which you can control a teams and take them through seasons. You are involved with all managerial tasks like buying and trading players to try and help your team win and progress.
Machine Acts/Operator Acts: The machine controls all of the actions like camera movement and all of the other players that the operator is not currently using. It also controls the commentator's speech and all other ambient noise that occurs and the occurrence of instant replays and fouls. The operator can navigate the options within the menus and controls any single player on one's team.
Title: Grand Theft Auto San Andreas
Year Released: 2004
Publisher: Rockstar North
Genre/ Game Structure: Third person shooter/adventure game
The Diegesis: In this game you roam the streets of San Adreas completing tasks important to the user. You are in a virtual world filled with people, cars, buildings, and everything to make you feel like you are actually in a living place. You have many options in gameplay which include running, jumping, stealing and driving cars, shooting people, and beating them to death. Lovely game right. There are sounds all around you from cars driving by, people talking, and even the car radio when you are in a car. The idea that you can have radio when you're driving a motorcycle is questionable considering motorcycles don't come with radios and you could barely hear them if you were actually there so that could be considered nondiegetic or diegetic sound depending on how you look at it.
Characters: The protagonist is Carl and he is the person you control throughout the game. However, there are a ton of different characters that Carl interacts with throughout the game who live in San Andreas. Also any person who is driving a car or walking the streets is a character as well because you can view or interact with them you just don't always know their name.
Game/ Story Relationship: Almost all of the game is based around a story line minus free roaming gameplay where you can do whatever you want. All of the games missions follow a chronological order where you go from one to the next to advance and eventually make it to the final mission where the story line ends. The majority of what you do in gameplay is related to the intended story line and advancing further through the story. Also as the story progresses the game alters as well because you receive new abilities and are able to travel to new places on the map.
Machine Acts/ Operator Acts: The machine essentially controls all actions outside your player. It controls all of the people walking and driving around and the police and enemies that chase and attack you. It also controls the passing off time and changes in scenery and things of that matter. The operator controls every action that the main character does whether it is running, shooting, or flying a plane.
It is really interesting to look at the descriptives of these two games because they are very different. San Andreas is very focused on story line and relating to characters as they have mini clips helping characterize people and engaging the user in the story rather than just the gameplay. FIFA essentially does not contain a main story line and focuses much more on gameplay than a story, which is understandable considering it is a sports simulation game. Obviously the nature of these games differ greatly in that FIFA is a sports game and San Andreas is a violent shooting game with crime and killing. FIFA is less single character oriented than San Andreas because you pick a team and control several different players and switch teams frequently; whereas, in San Andreas you have one character the whole time and can customize him however you want from apparel to muscle. San Andreas has many more functions within gameplay. You can do a wide variety of things like racing cars, swimming, playing basketball, and even flying planes. However, FIFA is made for only one function and that is playing soccer. On a different note San Andreas deals a lot more with issues of race and gender, but FIFA does not directly deal with that. Overall they are very different games.
Alright this is my last post of the semester I hope you guys enjoyed viewing my blogs. Have a good weekend everyone.